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Kitsune 0.1.10

Set up once. Play more.

Shared input setup brings player devices together, alongside card imports, virtual camera images and refinements to driving feedback and cameras.

New features

  • Add shared input setup for P1–P4 keyboards, controllers, light guns, MIDI and wheels, including device sharing, calibration and feedback. Preserve game overrides; Reset adopts current shared defaults.
  • Add card import for raw dumps and exported BIN files.
  • Add virtual camera images with large-image crop, rotation and local caching, accessible from game cabinet settings.

Fixes

  • Fix some Linux UVC cameras capturing at approximately 15 FPS when 30 FPS is selected.
  • Prevent camera disconnects or device reordering from opening another camera, and refresh unavailable-device status.
  • Fix intermittent camera preview failures when starting calibration.
  • Fix stale shared device/binding lists and binding edits failing after feedback setup.
  • Fix equipment and inventory item pickers not opening in the Knights of Valour 3 HD card editor.

Improvements

  • Use player tabs and a two-panel input editor with explicit device Add/Remove and ownership labels, and improve player-switching responsiveness.
  • Separate camera resolution and frame rate, with pixel format in advanced settings. Automatically prefer 640×480 and measured stable 60/30 FPS.
  • Reuse camera mode queries, allow cancellation, resolve generic USB camera names and avoid redundant Windows capture graph rebuilds.
  • Show target and measured capture rates separately; preserve automatic exposure in low light instead of needlessly lowering the capture mode.
  • Distinguish disconnected devices, ambiguous matches and required reassignment while preserving bindings and calibration.
  • Clarify full-axis wheel/stick bindings versus digital directions, add effective-travel tuning, and preserve travel and deadzone when recalibrating; distinguish device limits from effective driving travel in the wizard.
  • Improve settings sizing, clear actions and repeated hints, and add a simple trackball above the original RF4 button diagram.

New features

  • Use shared input device setup while preserving game-specific bindings and adjustments.
  • Import IC cards for supported games while preserving game data, including earlier BIN exports.
  • Add real-camera and virtual-image sources for camera-equipped Percussion Master titles, Rock Fever 4/5 and Panda Family.
  • Add controller vibration and wheel force feedback for Speed Driver 2, using the existing device and strength settings.

Improvements

  • Use directional controls for the Rock Fever 4 trackball, with mouse/physical-trackball input and migration of existing bindings.
  • Refine controller vibration in Speed Driver 2 and 3, including engine and impact feedback.
  • Complete wheel force feedback for Speed Driver 3.
  • Improve Windows DirectInput compatibility and vibration/force-feedback stop and recovery.
  • Add title-owned controller defaults for the Percussion Master series, Rock Fever 4/5, Panda Family and We Dancing Online 2, using each player's assigned devices; add controller forward lean for Speed Rider.

Fixes

  • Improve Windows composite joystick and wheel identification across saved bindings, restarts and game sessions.
  • Correct the default left/right direction of wheel force feedback on Linux.
  • Correct Speed Driver 3 native-to-host motor polarity so spring and damper output opposes steering displacement and motion.
  • Fix duplicate Speed Driver 3 input-board steering remapping that canceled the cabinet VR calibration range.
  • Use core-owned default bindings instead of defaults embedded in game packages, preserving saved personal bindings and calibration.
  • Fix intermittent Rock Fever 4 stalls affecting controls, video and audio.

KONAMI Viper 0.1.9

View this release on GitHub

New features

  • Use shared input device setup while preserving game-specific bindings and adjustments.
  • Add an optional patch to hide gun-detection flashes in CRT gun cabinets of Police 911, Police 911 2, Jurassic Park III and World Combat / Warzaid.

Improvements

  • Improve Windows DirectInput compatibility and vibration/force-feedback stop and recovery.

Fixes

  • Show handbrake bindings only for cabinets that have the original input, removing inactive controls from unequipped GTI Club 2 and other driving cabinets.
  • Fix unavailable wheel setup checks and improve Windows composite joystick and wheel identification.
  • Correct the default left/right direction of wheel force feedback on Linux.
  • Use core-owned default bindings instead of defaults embedded in game packages, preserving saved personal bindings and calibration.
  • Add cabinet-specific controller defaults with left-stick gun aiming, R2 shooting and model-appropriate escape, body, scope and special controls; correct the default Action button in Code One Dispatch. Touch games retain mouse interaction.

New features

  • Use shared input device setup while preserving game-specific bindings and adjustments.
  • Import Knights of Valour 3 HD IC-card dumps and exported BIN files.

Fixes

  • Neutralize simultaneous opposite directions on each axis to prevent conflicting joystick input.
  • Fix the selection frame and item name disappearing after switching inventory items in Knights of Valour 3 HD.
  • Improve Windows composite joystick identification and matching of saved bindings.
  • Use core-owned default bindings instead of defaults embedded in game packages, preserving saved personal bindings and calibration.